Robotic Takeover (3D Platformer)
Changes:
-Added a pet drone that follows you.
-A new pickup in level 1 that allows the drone to shoot at enemies (albeit, at very low damage).
-Player now has a sword (blender-made )that is pretty strong.
-New obstacle: Lava, which kills you when touching it.
-New Enemies:
- Patroling Chaser Bot (Level 1 Enemy): basically an attempt to integrate what I learned about AI, it follows a set collection of waypoints guarding the door and chases the player when they get too close.
- Super Security guard (Level 1 Boss): Wields two shotguns, has a weak spot on the back
- Robot Colonel (Level 2 Miniboss): basically chaser bot but bigger and stronger, holds a keycard for door
- Spec Ops Blaster Trooper (Level 2 Miniboss): A miniature Super Security guard that only has 1 Shotgun, holds a keycard for door
- Gunship Bot (Level 2 Boss): An over-sized flying bot with two turrets, the weak spot is right at the "cockpit"
-Different music when the player encounters the boss.
-Different skybox and a new prop: the Shuttle.
-Some more stuff.
Credits: UCI, Le Hong Nhat Minh
Status | Released |
Platforms | HTML5 |
Author | Alex Le |
Genre | Platformer |
Made with | Unity |
Tags | 3D, 3D Platformer, Singleplayer, Space, Swords |
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